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A Pokémon can use up to four different moves in order to battle opponents in the Battle Tower. These moves can either damage the opponent, improve the Pokémon's stats, or alter the flow of combat. Although borrowing heavily from the Pokémon video games, their mechanics have been simplified for use on GPX+.

Move Properties[]

All moves under GPX+ have three common attributes: Typing, Category, and Grades.

Typing[]

Moves can have one of eighteen types: the eighteen elemental types from the core series games, such as Water or Rock, and the ???-type (previously used for Curse, depreciated in Generation V). Damage-dealing moves are all assigned an elemental type, while non-damaging moves are classified as ???-type. GPX+ has a total of four attacks per elemental type.

Pokémon will do more damage using a move that shares its elemental type(s), similar to the Same Type Attack Bonus (STAB) awarded in the video games.

Category[]

Damage-dealing moves can be sorted into two categories, Physical or Special attacks, using the respective Pokémon stat (Attack/Defense or Special Attack/Special Defense) to perform damage calculation. There are four attacks per elemental type, two being Physical attacks and two being Special attacks. A third category, the non-damage dealing or Status category, can improve a Pokémon's statistics, alter the properties of certain attacks, or cause other miscellaneous effects. All Status category moves are of the ???-type.

Status moves affecting a Pokémon's statistics work similarly to core series games. Raising or lowering the statistics influences the damage dealt or received by the Pokémon or its Speed. Each statistic starts at stage 0 (dealing or receiving x1 damage) and can be raised to stage +6 or lowered to stage -6. Moves that "sharply raise" a statistic raise the stat by 2 stages and moves that "sharply lower" a statistic lower the stat by 2 stages. Note that each move raises or lowers only one specified statistic, so to raise or lower a different one, a different move must be used. The damage multipliers can be seen in the table below.

Stage -6 -4 -2 0 +2 +4 +6
Statistic multiplier x0.25 x0.33 x0.50 x1.00 x2.00 x3.00 x4.00

Grade[]

Unique to GPX+, all moves are classified into one of two grades: Strong or Weak. Each elemental type has two Strong attacks and two Weak attacks, one each classified as a Physical or Special attack; thus every type has a Physical Strong, Physical Weak, Special Strong, and Special Weak attack. Status attacks can also be Weak or Strong.

Strong attacking moves have a greater move power than Weak moves (90 versus 50), while Strong status moves are considered to have a greater overall impact on the battle; as a drawback, however, any Strong move uses 1 of 3 of a Pokémon's Power Points (PP), which cannot be replenished during battle. After a Pokémon runs out of PP, Strong moves cannot be used again for the rest of the battle.

GPX+ does not use a specific term to differentiate Strong moves and Weak moves. The term "Grade" was invented for use in this wiki to better classify and explain moves.

Pokémon Movesets[]

Newly-hatched Pokémon begin with four default moves that match its elemental type(s). A single-typed Pokémon will have access to all four moves of its type, while dual-typed Pokémon can use the two Weak attacks for its two types; it cannot access any of the Strong-grade moves of either of its types.

A Pokémon's moveset can be modified by selecting the "Attacks and hold items" option from its drop-down menu. This provides the user the opportunity to swap out one of its moves for one of the Status-class moves, for example. Users can also elect to have the Pokémon hold one of the elemental Gems, which grants the Pokémon access to Weak-grade attacks of the type corresponding to the Gem.

Moveset limitations[]

Pokémon must have at least one attacking Weak-grade move in their moveset to make sure it can deal some damage every turn (an all-Strong grade moveset would make it unable to attack after three moves, for example). Additionally, a Pokémon cannot equip a Gem if its attacks could do super-effective damage to the Pokémon (meaning that Charizard cannot equip a Rock Gem, for example, because it is weak to Rock-type moves).

List of Moves[]

The following table showcases the different moves found on GPX+. Note that damage-dealing moves do not have any additional effects, such as an elevated Critical Hit rate or the ability to deal a Status ailment (which do not exist in the Battle Tower anyways). The powers of the attacks tend to correlate with their values in the video games.

Name Type Category Grade Description Power
Tackle Normal.gif Physical.png Weak.png Deals some Normal-type damage 50
Thrash Normal.gif Physical.png Strong.png Deals lots of Normal-type damage 90
Swift Normal.gif Special.png Weak.png Deals some Normal-type damage 50
Hyper Beam Normal.gif Special.png Strong.png Deals lots of Normal-type damage 90
Leech Life Bug.gif Physical.png Weak.png Deals some Bug-type damage 50
X-Scissor Bug.gif Physical.png Strong.png Deals lots of Bug-type damage 90
Silver Wind Bug.gif Special.png Weak.png Deals some Bug-type damage 50
Bug Buzz Bug.gif Special.png Strong.png Deals lots of Bug-type damage 90
Pursuit Dark.gif Physical.png Weak.png Deals some Dark-type damage 50
Crunch Dark.gif Physical.png Strong.png Deals lots of Dark-type damage 90
Snarl Dark.gif Special.png Weak.png Deals some Dark-type damage 50
Dark Pulse Dark.gif Special.png Strong.png Deals lots of Dark-type damage 90
Dragon Claw Dragon.gif Physical.png Weak.png Deals some Dragon-type damage 50
Outrage Dragon.gif Physical.png Strong.png Deals lots of Dragon-type damage 90
Twister Dragon.gif Special.png Weak.png Deals some Dragon-type damage 50
Draco Meteor Dragon.gif Special.png Strong.png Deals lots of Dragon-type damage 90
Spark Electric.gif Physical.png Weak.png Deals some Electric-type damage 50
Volt Tackle Electric.gif Physical.png Strong.png Deals lots of Electric-type damage 90
Thundershock Electric.gif Special.png Weak.png Deals some Electric-type damage 50
Thunderbolt Electric.gif Special.png Strong.png Deals lots of Electric-type damage 90
Rock Smash Fighting.gif Physical.png Weak.png Deals some Fighting-type damage 50
Close Combat Fighting.gif Physical.png Strong.png Deals lots of Fighting-type damage 90
Vacuum Wave Fighting.gif Special.png Weak.png Deals some Fighting-type damage 50
Focus Blast Fighting.gif Special.png Strong.png Deals lots of Fighting-type damage 90
Flame Wheel Fire.gif Physical.png Weak.png Deals some Fire-type damage 50
Flare Blitz Fire.gif Physical.png Strong.png Deals lots of Fire-type damage 90
Ember Fire.gif Special.png Weak.png Deals some Fire-type damage 50
Flamethrower Fire.gif Special.png Strong.png Deals lots of Fire-type damage 90
Aerial Ace Flying.gif Physical.png Weak.png Deals some Flying-type damage 50
Sky Attack Flying.gif Physical.png Strong.png Deals lots of Flying-type damage 90
Gust Flying.gif Special.png Weak.png Deals some Flying-type damage 50
Hurricane Flying.gif Special.png Strong.png Deals lots of Flying-type damage 90
Astonish Ghost.gif Physical.png Weak.png Deals some Ghost-type damage 50
Shadow Claw Ghost.gif Physical.png Strong.png Deals lots of Ghost-type damage 90
Ominous Wind Ghost.gif Special.png Weak.png Deals some Ghost-type damage 50
Shadow Ball Ghost.gif Special.png Strong.png Deals lots of Ghost-type damage 90
Vine Whip Grass.gif Physical.png Weak.png Deals some Grass-type damage 50
Power Whip Grass.gif Physical.png Strong.png Deals lots of Fighting-type damage 90
Magical Leaf Grass.gif Special.png Weak.png Deals some Grass-type damage 50
Solarbeam Grass.gif Special.png Strong.png Deals lots of Grass-type damage 90
Sand Tomb Ground.gif Physical.png Weak.png Deals some Ground-type damage 50
Earthquake Ground.gif Physical.png Strong.png Deals lots of Ground-type damage 90
Mud Shot Ground.gif Special.png Weak.png Deals some Ground-type damage 50
Earth Power Ground.gif Special.png Strong.png Deals lots of Ground-type damage 90
Ice Shard Ice.gif Physical.png Weak.png Deals some Ice-type damage 50
Avalanche Ice.gif Physical.png Strong.png Deals lots of Ice-type damage 90
Powder Snow Ice.gif Special.png Weak.png Deals some Ice-type damage 50
Ice Beam Ice.gif Special.png Strong.png Deals lots of Ice-type damage 90
Poison Sting Poison.gif Physical.png Weak.png Deals some Poison-type damage 50
Gunk Shot Poison.gif Physical.png Strong.png Deals lots of Poison-type damage 90
Acid Poison.gif Special.png Weak.png Deals some Poison-type damage 50
Sludge Bomb Poison.gif Special.png Strong.png Deals lots of Poison-type damage 90
Psycho Cut Psychic.gif Physical.png Weak.png Deals some Psychic-type damage 50
Zen Headbutt Psychic.gif Physical.png Strong.png Deals lots of Psychic-type damage 90
Confusion Psychic.gif Special.png Weak.png Deals some Psychic-type damage 50
Psychic Psychic.gif Special.png Strong.png Deals lots of Psychic-type damage 90
Rock Throw Rock.gif Physical.png Weak.png Deals some Rock-type damage 50
Stone Edge Rock.gif Physical.png Strong.png Deals lots of Rock-type damage 90
Ancientpower Rock.gif Special.png Weak.png Deals some Rock-type damage 50
Power Gem Rock.gif Special.png Strong.png Deals lots of Rock-type damage 90
Metal Claw Steel.gif Physical.png Weak.png Deals some Steel-type damage 50
Iron Head Steel.gif Physical.png Strong.png Deals lots of Steel-type damage 90
Mirror Shot Steel.gif Special.png Weak.png Deals some Steel-type damage 50
Flash Cannon Steel.gif Special.png Strong.png Deals lots of Steel-type damage 90
Aqua Jet Water.gif Physical.png Weak.png Deals some Water-type damage 50
Waterfall Water.gif Physical.png Strong.png Deals lots of Water-type damage 90
Water Gun Water.gif Special.png Weak.png Deals some Water-type damage 50
Surf Water.gif Special.png Strong.png Deals lots of Water-type damage 90
Swords Dance ???.gif Other.png Weak.png Sharply raises user's ATK. -
Iron Defense ???.gif Other.png Weak.png Sharply raises user's DEF. -
Nasty Plot ???.gif Other.png Weak.png Sharply raises user's SATK. -
Amnesia ???.gif Other.png Weak.png Sharply raises user's SDEF. -
Agility ???.gif Other.png Weak.png Sharply raises user's SPD. -
Charm ???.gif Other.png Weak.png Sharply lowers target's ATK. -
Screech ???.gif Other.png Weak.png Sharply lowers target's DEF. -
Captivate ???.gif Other.png Weak.png Sharply lowers target's SATK. -
Fake Tears ???.gif Other.png Weak.png Sharply lowers target's SDEF. -
Scary Face ???.gif Other.png Weak.png Sharply lowers target's SPD. -
Focus Energy ???.gif Other.png Weak.png Boosts the user's chance of landing critical hits. -
Haze ???.gif Other.png Weak.png Negates all stat changes to both
the user and the opponent.
-
Lucky Chant ???.gif Other.png Weak.png Protects the user from critical hits. -
Mean Look ???.gif Other.png Strong.png Prevents the opponent from switching Pokémon.
Cannot be used in rotation battles.
-
Protect ???.gif Other.png Strong.png Shields the user from one attack. Always moves first. -
Psych Up ???.gif Other.png Strong.png Copies the target's stat changes to the user. -
Recover ???.gif Other.png Strong.png Restors 40% of the user's (maximum) HP. -
Rest ???.gif Other.png Strong.png Recovers 80% of the user's (maximum) HP.
The user is unable to act the following turn.
-
Roar ???.gif Other.png Weak.png Forces the opponent to switch Pokémon.
Cannot be used in rotation battles. Always moves last.
-
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